We talk to Isaac Childres, designer of Gloomhaven to pick his brains about how he went about designing and specifically balancing such a complicated, large game. He has many useful insights for designers working on complex games, and he answers some fan-submitted questions about Gloomhaven and future related projects.
Designing Spell Saga, the Tabletop Novel Solo Card Game with Todd Michael Rogers (Card Casters - CC006)
Today we discuss the "tabletop novel" solo strategy card game, Spell Saga. The game's designer, Todd Michael Rogers takes us through the game's long 10 year history to get to the table, from early inception to rocky Kickstarter campaigns and crossing the finish line. The game's unique storytelling solo gameplay makes it a worthwhile study for designers looking for new ways to approach strategy card design.
Today we are joined by game designer and business expert Jesse Bergman of Punch-It Entertainment to talk about Battle For Sularia and what it took to launch a large expandable strategy card game, with regular set releases, organized play and tournaments, and all of the organizational challenges of funding and running a small game publishing business.
MOBA Card Games and Video Game Mechanics In Card Game Design with Orion McClelland (Card Casters - CC004)
We are joined by video game industry veteran and board game creator Orion McClelland to talk about video games influencing card game design, especially Richard Garfield's Artifact, and other MOBA-influenced card and board games, such as Orion's own Ark Worlds.
We are joined again by Stephen S Gibson who is the art director and graphic designer for board game publisher Arcane Wonders to talk about graphic design and templating for card and board games. We discuss usability, style, borders, text, and have a lot to say about that Magic: The Gathering template...
Artist/Designer Stephen S Gibson joins us to talk about his card game Grimslingers, and his next project, a solo/co-op, digital app + physical card game hybrid, Outlaws in a Strange Land.
In the first episode of Card Casters, we discuss the development of the 2-player card game, Mutology by Jeremy Bartlett (Thinkform Games).